Presented By:
Rackham Graduate School
Imported from Sessions @ Michigan
Not in Control: Women as Background Characters in Your Favorite Game
Are you a gamer? Have you ever considered what the background roles of female characters in your favorite video games say about our society?
Join us to discuss Women as Background Characters in Your Favorite Game and examine the role of female non-playable characters (NPCs). We will thoroughly examine the distinctions between advertising and interactive media in order to gain a more nuanced understanding of objectification and its implications. You will learn tools to question how the media uses women and discuss the impact this has on real-world experiences.
Attendees will also receive a copy of Intersectional Tech by Kishonna Gray from the U-M School of Information, as supplies last.
This session welcomes all graduate students interested in gaming, media studies, or social justice. If you have any questions, please reach out to rackhampdeworkshops@umich.edu.
Join us to discuss Women as Background Characters in Your Favorite Game and examine the role of female non-playable characters (NPCs). We will thoroughly examine the distinctions between advertising and interactive media in order to gain a more nuanced understanding of objectification and its implications. You will learn tools to question how the media uses women and discuss the impact this has on real-world experiences.
Attendees will also receive a copy of Intersectional Tech by Kishonna Gray from the U-M School of Information, as supplies last.
This session welcomes all graduate students interested in gaming, media studies, or social justice. If you have any questions, please reach out to rackhampdeworkshops@umich.edu.