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Presented By: University Library

Games for Research and Education

Join our panel of speakers as they dive into the various ways researchers, educators, and librarians are using video games to not only entertain but transform the user's experience into something more meaningful.

Michelle Meade, associate professor, Physical Medicine & Rehabilitation, talks about her work using custom mobile games as a tool for behavioral change among those with spinal cord injury. David Chesney, lecturer in Computer Science & Engineering, shares experiences developing transformative games in his innovative computer science course. David Carter, video game archivist and coordinator for reference services at the Art, Architecture & Engineering Library covers library collections around games such as the Video Game Archive, resources on campus, and emerging trends.

Most know video games for their role in entertainment, or through recent trends of "gamification" by courses, researchers, and businesses; however, video games in the traditional sense have seen tremendous growth and sophistication as a medium for researchers and educators to reach challenging demographics, serve as a tool for behavioral intervention, or generally provide a platform for computer scientists, artists, UX designers, and musicians to develop compelling interactive experiences.

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