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"Towards a (New) Video Game Pedagogy: Critical Players and Gameful Assignments"

Workshop with Edmond Chang

When teaching with video games, It is not enough to assume that students are “digital natives” and always willing to think about or work with video games. Rather what we think about and how we talk about games is as important as how we learn from and work with games in the classroom. In other words, dropping a game into a class is not as easy as plug and play. Therefore, this workshop is about developing a medium-specific pedagogy, a philosophy of teaching with technology, and the practices of close playing, group play, and critical approaches to games. We will specifically consider the challenges of using any new medium or technology in the classroom to think about developing different kinds of proficiencies, vocabularies, and low- and high-tech strategies for integrating games and gaming in course and assignment design.

Edmond Y. Chang is an Assistant Professor of English at Drew University. His areas of interest include technoculture, gender and sexuality, video games, popular culture, and contemporary American literature. He has published on World of Warcraft, BioShock, Doctor Who, and Harry Potter.

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When and Where

Map 202 S. Thayer - Institute for the Humanities Common Room, #1022

January 2015

2:00pm - 4:00pm

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