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Presented By: University Library

It’s All Relational: Indigenous Video Game as Storytelling Praxis

Skins 6.0/He Au Hou 2 Game Still (courtesy of author) Skins 6.0/He Au Hou 2 Game Still (courtesy of author)
Skins 6.0/He Au Hou 2 Game Still (courtesy of author)
Wao Kanaka
Skins 6.0/He Au Hou 2 Game Still (courtesy of author)

Event Information
Date & Time
October 9, 2018 - 12:30pm to 2:00pm
Location
Hatcher Graduate Library, Gallery Lab
Location Information
Event Type
Talk
This presentation is an exploration of the intersections of video game building, meaningful learning, Indigenous and Western cultures through relation-oriented ontologies - rather than aspect- or object- oriented ones. From the tech that is used to the land and waters the event is hosted on - these connections matter, weaving networks of relations across digital and physical heterotopic borders.

For three weeks in the Summer of 2017 and 2018, a group of primarily Indigenous students from diverse backgrounds and levels of experience came together to create a video game based on Hawaiian mo’olelo or storytelling.The Skins 5.0 and 6.0 workshops resulted from the collaboration of multiple organizations including The Initiative for Indigenous Futures (IIF), Kanaeokana, and Aboriginal Territories in Cyberspace. These groups contributed funding, curriculum, educators and enthusiasm to provide the physical and mental space necessary for the creation of these relationship networks.
Skins 6.0/He Au Hou 2 Game Still (courtesy of author) Skins 6.0/He Au Hou 2 Game Still (courtesy of author)
Skins 6.0/He Au Hou 2 Game Still (courtesy of author)

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