1995, Athens, Ohio.
Agnes, a high school teacher, has found a D&D module (campaign guide) written by her teenage sister, Tilly, who has recently died in a car crash. She finds Chuck, a high schooler working at an RPG game store, and asks him to help her understand the module and play out the campaign. Initially taken aback by the complexity and “nerdiness” of the game, she uses it as a way of understanding her sister. As the play progresses, each character within the game is revealed to have a real-world counterpart, all of whom Agnes gets to meet. The play takes place both in the real world and within the D&D campaign.
Let your imagination run wild and come join us for a night of fantasy!
FREE ADMISSION
Agnes, a high school teacher, has found a D&D module (campaign guide) written by her teenage sister, Tilly, who has recently died in a car crash. She finds Chuck, a high schooler working at an RPG game store, and asks him to help her understand the module and play out the campaign. Initially taken aback by the complexity and “nerdiness” of the game, she uses it as a way of understanding her sister. As the play progresses, each character within the game is revealed to have a real-world counterpart, all of whom Agnes gets to meet. The play takes place both in the real world and within the D&D campaign.
Let your imagination run wild and come join us for a night of fantasy!
FREE ADMISSION
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