What can video games teach us about death and dying in the real world? Amanda Phillips, assistant professor of English, Film & Media Studies at Georgetown University, looks at the queer bodily configurations that emerge from dying in video games, from unnaturally flexible ragdoll physics to invasive and spectacular x-ray visions.
Examining the queer art of dying in video games helps us think about how power is written on the digital body through the norming procedures that structure both computers and games. From there, we can find new ways to think about the politics of life and death in the real world.
Examining the queer art of dying in video games helps us think about how power is written on the digital body through the norming procedures that structure both computers and games. From there, we can find new ways to think about the politics of life and death in the real world.
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